| The Vault, Issue 1 of 3 | |||||
| by Sam Sarker, art by Garrie Gastonny | |||||
| Image Comics, 28 pages | |||||
| A review by Sandra Scholes
Somewhere far from the original site, the two of them have found something else, another site that boasts of
great treasures no one has ever seen before, but is it all hearsay, or the truth? So far the two of them have
decided to use some new technology that has proved useful; the An Rov robot that can withstand water pressure
and doesn't need air as humans do. It proves to be invaluable for them, and their crew on the mission, but
when they do find treasure, other people outside their project want to be in on the action, and that can
annoying. Other than the treasure, they only find an ancient stone tablet, one of a set, yet it is
different from the others.
The strange thing is, when they uncover the treasure crates, it looks like there is a whole host of wealth
there, but when it is all counted up, there's nothing more than eleven million dollars worth of treasure,
meaning they haven't got anything of worth in reality.
When they go to another vault, Gabrielle thinks is the main vault they have been waiting for, and Michael,
along with one of the robots, goes down to find whatever may lay deep down -- and gets a shock, what looks
like a huge, ten-feet stone chest, is rather a tomb on a pile of stones. Using strong cables to winch it up they
manage to get it out of the pit, and investigate it further.
Gabrielle images it using their high tech equipment to find out what is inside without disturbing its
contents yet, and finds something truly shocking.
After reading The Vault #1 for the first time, I would say it is a well-written and designed
issue that is there to whet the reader's appetite for more. The treasure found at the bottom of the second
vault seems like a lure, but even though it is worthless to the many scientists above who have invested their
time and money in the project, they have to wonder what is in the tomb. A look at the start of the story
might give readers an idea of what to expect from the rest of the series though.
Sam Sarkar's script gives the story a good pace full of drama, excitement, conflict, and surprises. All
the characters in the team have invested their life savings to be a part of the project, and are hoping
to get something substantial put of it. The first stakeholder is Jesus Mondragon who is good at translating
stone tablets; Cheryl Mithra is a whiz at information technology and the first to be amazed at not getting
anything of worth from the first vault; Anderson is a former specialist with STF2; Captain Stone is the
last stakeholder and co-owner of the vessel. The two archaeologists and investigators, Michael and
Gabrielle, have the credentials needed to make the whole thing work out.
The team hits lots of problems along the way, and Gabrielle has some trouble with her boyfriend who seems
to think she can do as she likes on the project, and leave it when she feels like it. The reality is he's
the one being unreasonable as she has a job to be done.
Garrie Glastonny's art is detailed and precise, and like most of Image Comics art out there it looks like
a sequential version of a blockbuster movie. All the panels look realistic right down to the character's
faces, the look of the robots, the fight scenes, and the detail of the underground vault scenes too.
What makes the overall look is the colours by Sakti Yuwono who has used vivid shades to represent moods
and it goes toward bringing the panels to life.
Sandra Scholes is in the middle of writing a short story and needs another character to make it work -- in between that she writes for Active Anime, Love Vampires, Love Romance Passion, and Fantasy Book Review. |
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