| Abarat | |||||
| Clive Barker | |||||
| Joanna Cotler Books, 432 pages | |||||
| A review by Matthew Peckham
The story's premise is simple, almost trivial. 16-year-old Candy Quackenbush resides in dreary Chickentown, Minnesota. Despite the
town's unfortunate name (and her unwieldy surname to boot), Candy abides. The daughter of an abusive, alcoholic father, she is bored
to tears with the offerings of a town whose industry is propped on the back of a chicken slaughtering factory. Candy lights out one
afternoon after a botched confrontation with an acerbic schoolteacher over a series of doodles drawn
compulsively -- instinctively -- in her notebook.
And they were moving. The wavy lines were rolling across the darkness inside her skull, rolling and breaking, the brilliant colors
bursting into arabesques of white and silver.
Barker is unabashedly indebted to William Blake, whose Poetical Sketches (1783) was the first in Blake's series of
conventionally published works which combined pictorial engravings with lettering. Barker, like Blake, is fascinated by the
relationship of the visual to the verbal, but where Blake's was a world omni-penetrated by the divine, Barker's is a multiverse
in which the distilled "fantastique" (the author's own terminology) is its own brand of sacred; pictures are conjuring tools, visions
are keys with tangible heft. Candy's nigh psychic response to the secret forces converging at the town perimeter provides the
catalyst that ultimately jettisons her from the drudgeries of social obligation.
Heeding a second compulsion to venture beyond the town's borders, Candy is lured by a golden cloud to a giant field of prairie
grass and flowers, where -- minding that this is Minnesota -- a wrecked lighthouse stands empty and decrepit. Within minutes,
she encounters the picaresque John Mischief, an enigmatic creature whose seven brothers' shrunken (but living) heads reside on
knobby stalks erupting from his brow, each bearing their own peculiar names. Mischief, who has been hiding from someone in the
tall grass, explains that the lighthouse is in fact part of a harbor:
"Perhaps we're thousands of miles from any ocean you are familiar with, lady," said John Fillet, with a gap-toothed
smile. "But there are oceans and oceans. Seas and Seas."
Mischief enlists Candy's aid, giving her a strange "package" and introduces her to his pursuer, who has also crossed over to Candy's
world: the unwholesome and degenerate Mendelson Shape.
Arriving in the Abarat, we are engulfed by Barker's hyperbolic visions, a delirious potpourri of flamboyance and circus bizarre. Here
Sea-Skippers play water polo in the middle of ripping ocean swells; an enormous city springs from the top of the Yebba Dim
Day -- an island formed in the shape of its owner's head; magicians create flying vehicles of light from arcane glyphs; creatures
with anatomical features that skitter across their faces like disembodied arachnids haunt the island of the ominous twenty-fifth
hour; armies of stitchlings -- mud golems magically animated by their patchwork trappings -- gather patiently, waiting for a final
declaration of war between night and day. Like Carroll and Baum, Ende and Swift tripping on supernatural crack, Barker's world is
a kinetic stew of bubbling tropes and metaphors.
Candy assimilates all of this with uncanny speed, alluding to the possibility that she is more than she seems, freeing Barker to
accelerate through the curves and bring us up to speed on the functions of several of the islands and their notorious
denizens. Each island runs at a fixed hour, never changing, and is privy to its own unique "theme." There are twenty-four all
told, plus an unexplainable twenty-fifth. Characters with names like Kaspar Wolfswinkel, Rojo Pixler, Malingo, and Samuel Hastram
Klepp the Fifth litter the pages. The words sing or trip off the tongue, but they are unmistakably Barker.
Christopher Carrion is the tale's villain and lord of Gorgossium, the island of midnight. He is a ghoulish creature with intentions
to raise monstrous sleeping titans from the depths of the Sea of Izabella by blanketing the islands in darkness. Even his servant,
Mendelson Shape, is disturbed in his presence.
Abarat has its fair share of problems, places where the language seems to trip over itself for applause rather than
servicing the narrative, or stumbles awkwardly during scene transitions. The reading level is clearly young adult, and one
wonders what might have been, had Barker been left to tell his tale unfettered (it turns out Disney paid $8 million for the
rights to the film, theme park, and multimedia rights -- watch out). In the final analysis, though, the book is a not-so-guilty
pleasure piled high with darkly beautiful images and thoughtful meditations. Barker is a visionary whose powers lie in his
ability to cull fresh images, ideas, and fictive theories of physical and otherworldly possibilities from otherwise tired
themes. If you're looking for the next Oz, Narnia, Wonderland, or Earthsea with a dash of Time Bandits and heaps
of Cirque du Soleil, this series is certainly off to a good start.
Matthew Peckham works for Union Pacific Railroad where he chairs the client technology committee. He holds an M.A. in English and scribes for PC Gamer and Computer Games Magazine in his spare time. His life goal is to write a Pulitzer-winning stream-of-consciousness epic series about the marginalized life of trashcan bacteria before it mutates and takes over the world. |
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