The Lost Steersman | |||||
Rosemary Kirstein | |||||
Del Rey, 421 pages | |||||
A review by Sherwood Smith
What's more, they are very good stories.
The Lost Steersman begins with a letter from Rowan to the Prime Steerswoman, detailing her journey and incidentally filling
in the reader on a lot of what has gone before. The first clue that this book is not your standard fantasy fare is Rowan's warning
that the "Routine Bioform Clearance" spell has been used. Rowan is on her way to the last Annex to get the latest data from the
Steerswoman Archives before she continues on.
At that very Annex in the town of Alameth, the old Steerswoman, Mira, has died, and two young people, Gwen and Steffie, are busy
cleaning up the disgusting mess she had left. While they are in the midst of this task, a Steerswoman arrives, named Rowan, who
desperately needs information from the Annex archives that Mira was supposed to tend, so that she can continue her pursuit of the
mysterious wizard Slado.
Rowan finds herself stuck in Alameth due to the fact that the irascible, beer-swilling Mira had neglected the archives to such a
degree that most of them still sit in their shipping boxes, worm-eaten and rotting. She sets herself to sorting and reading;
meanwhile, one good thing occurs, she finds her old friend Janus in town. He had attended the Steerswoman academy with her,
long ago, but since then had rescinded his oath when he would not answer truly a question put to him by a Steerswoman. For that
is their primary rule, that a Steerswoman (or Steersman) must answer any question put to them.
Gradually it seems that Janus's reappearance in Rowan's life is a mixed blessing at best. His confession concerning his abandonment
of his oath raises more questions than it answers, and when he asks her questions, she cannot answer due to the Steerswoman
Ban. Meanwhile the locals have to go on living, especially tending to the silk trade, and in the midst of everything some shockingly
creepy monsters appear, waving their four arms and shooting sixty-foot spurts of a poison that melts flesh and muscle, leaving
victims to die a miserable death.
The monster attacks rouse the entire town, and at first they think Rowan is to blame, for nothing bad had happened until she
appeared. In one especially terrible attack, Janus, who seems to have a mysterious ability to ward the monsters, is captured
and dragged off, and Rowan goes in pursuit.
Behind her, the new Steerswoman Zenna appears, and in no time sets everyone straight about Rowan. And then she and Steffie set
out on a rescue mission after Rowan.
The novel begins with humor, compelling character, and a steady succession of good story hooks. The tension escalates until Rowan's
trip alone into the dangerous lands of the monsters, which turns into one of the best alien-encounter sequences I've read in a long time.
It has been over ten years since the last Kirstein book, which makes it tough to build the readership this author deserves. The
Lost Steersman does not answer the biggest questions, and as such might frustrate dedicated readers (though not enough to keep
them from enjoying the story); new readers are more likely to find enough closure here to be intrigued into delving into the previous volumes.
Kirstein's work stands out not just because of the hints of a meticulously thought-out world underneath the talk of magic and
wizards, but because of her superlative writing skills. The Steerswomen have invented, pretty much on their own, the scientific
method. The world itself is fascinating, filled with anthropological curiosities -- like the spider-wife and her strange, creepy
subculture. The characters stand out because Kirstein never settles for the standard genre reaction-markers that are so easy,
so invisible, yet in the end do not make for memorable characters: no one's eyes flash, no one pierces another to the very core
of their soul with a single glance. No one discovers swords of destiny, or is gifted with megapowers as a direct result of
being abused. Check out Steffie, a young man of about twenty who, on his own, struggles to master the fundamentals of logic
without having been given a single analytical tool by an easy-going family or community. Even Mira, who is dead at the beginning
of the novel, takes distinctive form in the conversation and memories of the people of Alameth. Rowan, Zenna, Janus, Steffie, all
linger in the mind long after one reads the last page, leaving one hoping quite strongly that it will not be another ten years
before their adventures are continued.
Sherwood Smith is a writer by vocation and reader by avocation. Her webpage is at www.sff.net/people/sherwood/. |
![]() ![]() ![]() ![]() ![]() |
If you find any errors, typos or anything else worth mentioning,
please send it to editor@sfsite.com.
Copyright © 1996-2014 SF Site All Rights Reserved Worldwide