| Spirits in the Park | |||||||||
| Scott Mebus | |||||||||
| Dutton, 372 pages | |||||||||
|
A review by Nathan Brazil
In what must be one of the most inventive openings I've ever read, there
is an attempted assassination via poison slug! From there on. it's
straight into the guts of the story, setting up another adventure for
Rory Hennessey, the last Light of New York City. As before the story
flits between the mundane world, and the unseen layer of spirit world
that is Mannahatta. Author Scott Mebus has astutely divided the action
between Rory with the Rattle Watch, and Bridget Hennessy with her crew,
interspersed with bite-sized dollops of exposition regarding the good
and evil peripheral cast. The style of presentation, and craft employed,
makes this a novel which is far from simplistic, yet a breeze to read.
While dark themes are touched upon, the story is mostly light, and
suitable for all but the most nervous of children. It is aimed at the
pre-teen market, but can be enjoyed by young adults, and those whose
childhoods are but a distant memory. Perhaps with older readers in mind,
Mebus includes a smattering of more subtle jokes and characterizations
which will be lost on those not old enough to get the reference. For
example, Jimmy Walker as the God of Leaders Who Look the Other Way, and
George Gershwin as the God of Snappy Tunes.
As with its predecessor, Spirits in the Park blends the author's
unique mythology, with real world New York City. Most of the time it's a
happy amalgam, and often beautifully presented. There are a few highs
and lows to the plot. Highs being Bridget, Rory's kid sister, inside her
papier-maché form, the return of Toy, a genuinely menacing bad guy in
the form of Butcher Bill, development of the weakest character in the
Rattle Watch, development of the sub-plot concerning Rory's missing
father, and resolution to the main conundrum introduced in Gods of
Manhattan. The lows mostly relate to what is not explained, and a few
convenient twists which require a particularly large suspension of
disbelief. The biggest disappointment was that there is still no
substantive explanation of the mechanics governing the afterlife of
those dwelling in Manahatta's spirit realm. Characters 'live' their
immortal lives, eat, drink, reproduce and can even die, but details are
sparse. This is a shame, as many younger readers today thrive on
complex, well thought out rules to underpin imaginary worlds. I would
hope that in the next book, Mebus sets aside a few pages to tell his
audience more about what makes the dead alive, and the process that
creates a God of Manhattan. There is a hint that this will be the case,
when one of the children of the Gods takes on power, and we glimpse the
price to be paid for that acquisition.
Spirits in the Park was a pleasure to read, and left me eager for
more. It's the kind of book that schools should add to their libraries,
and parents should consider buying for avid young readers. In a genre
where the obvious often takes center stage this is quirky and different,
with the added advantage of providing subtle education as to the people
and places of forgotten real world Manhattan. Just as the lead character
can see things denied to ordinary mortals, so can readers chose to
follow up on the underlying inspirations for Manahatta and its immortal
population. That is a special kind of magic.
|
||||||||
|
|
If you find any errors, typos or anything else worth mentioning,
please send it to editor@sfsite.com.
Copyright © 1996-2013 SF Site All Rights Reserved Worldwide