Hull Zero Three | |||||||
Greg Bear | |||||||
Narrated by Dan John Miller, unabridged | |||||||
Brilliance Audio, 8 hours, 34 minutes | |||||||
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A review by Steven Brandt
The story begins with a fully grown man being literally birthed from a placental sack. The man, known only
as Teacher, emerges from his cocoon into utter chaos. The ship is dark and freezing cold and there are
dead bodies all around him. He has only the vaguest memory of who he is and what he is supposed to be doing,
but he knows right away that this is not right. Teacher is only saved from freezing to death by a little
girl who seems to know what she is doing as she leads him to a warmer compartment. And so Teacher's
journey begins. He soon learns that Ship has been badly damaged, although he does not know how or why.
He knows that he was not supposed to come out of hibernation until Ship reached its destination, but
his first view out of an observation port tells him that this has not happened. When he catches a
glimpse of the ice rock to which Ship is tethered, he can see that the planetoid is much too large; most
of it would have been used up by the time the journey was complete. Teacher is also discovering that
each new thing he sees, and each new situation he experiences unlocks more memories from his confused
mind. As Teacher and his young companion make their way through the damaged Ship, they meet up with other
passengers, some friendly, some not, and none quite human. They are all suffering from fragmented
memories, just like Teacher, but little by little they begin to piece together what happened.
They learn that Destination Guidance, the crew responsible for locating a suitable planet for
colonization, suffered a schism within its ranks. The schism erupted into all-out war, with one
faction trying to complete the mission, and the other trying to abort. Teacher and his new companions
must fight to stay alive as they piece together what caused the split. Then they will face a
monumental decision as they unravel the secrets behind Ship's true mission.
Hull Zero Three is Greg Bear's entry to the generation-spanning, space-ark branch of
science-fiction, and it's a doozy! Imagine three twelve kilometer long ships and a moon of ice, all
rocketing through the universe at twenty percent light speed. The author throws a nice little twist
into this one, answering the moral question: What if the planet selected for colonization is already
inhabited? Bear never does anything small, does he?
The story is told entirely from the perspective of Teacher, who is unable to access much of his
memory. This allows the reader to figure things out right along with the main character, which really
makes you feel like you're part of the story. I may be showing my age here, but watching the characters
wander through the ship, finding objects which were not always immediately useful, and gathering clues
as they go, made the book feel like a game of Dungeons and Dragons.
The only drawback I found in Hull Zero Three was that I sometimes had trouble picturing what Bear was
trying to describe. He has such a powerful imagination, that sometimes I couldn't keep up. I still enjoyed
the audiobook, though. It has interesting characters who are placed in interesting situations. I even
liked the ending, which is something that I think a lot of authors struggle with.
Dan John Miller is primarily known as a musician; he played Johnny Cash's guitarist in "Walk the Line." He
is also an award-winning narrator, however, and in 2009 was nominated for two Audie awards. This was my
first experience with Dan John Miller, and I thought he did a decent job with Hull Zero Three. He
used different voices for the characters and read with a lot of enthusiasm.
Overall, Hull Zero Three is a good piece of science fiction from one of the genre's heavy
hitters. I've never read anything by Greg Bear that I didn't like.
Steven Brandt spends most of his waking hours listening to audiobooks and reviewing them for his blog, Audiobook Heaven. When not reading or reviewing, Steven is usually playing the saxophone for the entertainment and amusement of his family. |
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