New York Dreams | ||||||||
Eric Brown | ||||||||
Gollancz, 325 pages | ||||||||
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A review by Victoria Strauss
Even addicts must emerge into the real world occasionally, though, and during one of these hiatuses Hal is contacted by an
old client: Wellman, CEO of Cyber-tech, one of the major VR companies. Cyber-tech is putting the finishing touches on a
revolutionary new time-extension technology that will allow VR users to experience days of subjective time while only hours
go by in the real world. But Wellman's star researcher, teenage autistic savant Suzie Charlesworth, has suddenly gone
missing, and Wellman fears she has been kidnapped by a competitor.
Less because he wants to work than as a favor to an old associate, Hal agrees to take the case. But his VR addiction makes
it tough to fall back into his old PI habits, and the sudden return of Casey -- the real Casey -- brings up issues of
responsibility and commitment he isn't prepared to deal with. Worse, what initially seemed like a straightforward
investigation is fast turning much more complicated. Suzie was working on her own secret research, an investigation into
the material existence of the human soul, possibly at the behest of a mysterious group known as the Methuselah
Project -- with which Hal's ex-girlfriend, Kim Long, may also have been involved. Like Suzie, Kim has just vanished,
and as the brutal attempts on his life make clear, someone really doesn't want Hal to find out why. Meanwhile, Kat Kosinski,
an operative with the underground anti-VR group Virex, continues the fight despite mounting evidence that the leaders of
the organization have been co-opted. And Hal's ex-partner Barney Kluger, whom Hal believes was killed on a previous case,
may still be alive -- or at least his consciousness may be, trapped in a VR simulation. But if Barney's body is gone, what
exactly is it that remains?
As an SF/mystery hybrid, New York Dreams is fast-paced and entertaining, but not especially distinctive. The
trashed-future scenario and the various VR technologies feel overly familiar; and though the mystery is well-crafted, its
twists and turns are not terribly surprising. The reader will probably put the clues together well before Hal does.
More interesting is the book's thoughtful approach to its characters, and its exploration of the problems arising from VR's
growing dominance. Hal and Casey, Barney and Kat are fully-dimensional human beings, struggling not just with scary
technology and deadly assassins but with their own private fears and failings; the mysteries they chase are as much
within themselves as outside. Brown takes a sharp look at the social and interpersonal costs of VR escapism, which is
fast turning the United States into a nation of people interacting only with themselves. The consequences of this are
manifest in Hal's confusion between the virtual Casey, whom he has recreated according to his own private idealized
longing, and the real one, who won't fit neatly into such predetermined boxes and in addition requires him to interact
with her. There's also the question of what consciousness becomes when it enters a digitized reality. Suzie Charlesworth
is using VR to mount a scientific search for the soul -- but for Barney Kluger, his physicality gone, his personality
isolated in a VR prison, the question is entirely subjective, as he slowly comes to understand what has happened to
him and tries to determine how much of him has survived -- and whether that remnant is still human.
Like its predecessors, New York Dreams is fully self-contained, and can be read as a stand-alone (though it
certainly benefits from a reading of the two previous volumes). It's an enjoyable conclusion to a series whose strength
lies not in its execution of genre conventions but in its attention to character and theme.
Victoria Strauss is a novelist, and a lifelong reader of fantasy and science fiction. Her most recent fantasy novel, The Burning Land, is available from HarperCollins Eos. For more information, visit her website. |
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