| Absolute Promethea: Book One | ||||||||
| Alan Moore, Art by J.H. Williams III, et al. | ||||||||
| WildStorm, 328 pages | ||||||||
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A review by Susan Dunman
To further her research, Sophie makes an appointment with Barbara Shelley, whose deceased husband wrote a comic book
series about Promethea before his death. When Ms. Shelley learns of Sophie's intense interest in Promethea, she
abruptly cuts the interview short, telling Sophie, "Listen kid, you take my advice. You don't wanna go looking for
folklore. And you especially don't want folklore to come looking for you." As it turns out, this is good advice,
but events have already been set in motion that will cause Sophie to become the next physical manifestation of Promethea.
The first 12 issues of the Promethea series are collected in a gorgeous oversized hardcover with a
striking slipcase of white and gold. There's enough here to keep the observant reader occupied for hours on end. Not
only is the story compelling, with a crazy mix of science fiction, fantasy, mythology, and comic book capers, but the
imagery is simply stunning.
There's a lot of text in these 328 pages, but it's the drawings that deserve your uninterrupted time. Images carry
much of the story's plot and help readers interpret the meaning found in the text. At times, it's possible to come up
with multiple interpretations, which makes for some interesting ruminations about ideas presented.
Some of the pages carry so many illustrations that it's difficult to notice everything that's going on during a
first reading. Incidental or background images appear everywhere, especially on the double-page spreads. You have to
keep your eye out for things like bats with polka-doted and plaid wings, or a cereal box which
reads, "Achocalypse Pops -- free inside -- horsemen of doom -- collect all four."
Sophie lives in a futuristic New York City which has plenty of wonders to behold, but the artwork seems to be at its
most creative when readers are treated to visits to Immateria, the homeland of Promethea. Here, imagination rules
and the previous incarnations of Promethea gather to help the "new girl" get up to speed with her mystical powers
before she's destroyed by various demons, magicians, or evil cabals.
How do you draw imagination? I'd be way out of my league on this assignment, but J.H. Williams III seems to have a
very good idea of exactly what it looks like. There's no doubt you're in a magical land when any particular issue
explores the countryside of imagination. All you need do is look around! My favorite stories were the ones which
happened in this magical place.
Alan Moore crafts an entire mythos for Promethea that is
both expansive and personal. It allows readers to participate
in a coming-of-age story for the eternal goddess and the teenaged Sophie, as both adjust to new bodies,
new personalities, new powers, and new realities. It also gives Moore the opportunity to discuss ideas on
spirituality, theology, sexuality, and magic -- along with other ideas that seem to appear out of nowhere.
It is rare that a character draws me into their story in the way that Promethea has done. Her dual personality
allows her to be mature yet innocent. She's wise and world-weary while also impulsive and optimistic. The absolute
edition bring a new dimension to the work and, although expensive, is definitely the best way to enjoy this highly
creative and thought-provoking tale of imagination meeting and defeating mortality.
Susan became a librarian many light years ago and has been reviewing books ever since. Audiobooks and graphic novels have expanded her quest to find the best science fiction in Libraryland. |
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