| Shades of Gray | |||||||||
| Jackie Kessler & Caitlin Kittredge | |||||||||
| Spectra, 416 pages | |||||||||
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A review by Nathan Brazil
Shades of Gray is every bit as readable as its predecessor, and a few
degrees up the maturity scale, although it never abandons the juvenile
pow zok wham feel of traditional superhero based fiction. I found that
the constant flip-flop of plot-lines between past and present became a
little disorienting, and depths that were hinted at are sometimes left
dangling. What we do get is a much better look into the early lives of
the Shadow powers, Blackout and Night, including the reasons why
Blackout, father of Jet, went insane, and when the corruption of Night
began. Also of particular relevance are the life and times of Luster,
once a celebrated hero of New Chicago, who would eventually become the
charismatic super-villain Arclight, and the father of Iridium. Against
this, the adventures in the present of Iridium and Jet, along with
various teammates, felt depleted of gravitas. Excepting when today's
heroes go up against Dr Hypnotic, who is the one threat that truly feels
dangerous. There are some splendidly dark scenes, such as the moment
where Luster rescues the toddler Jet from her mad father, which is
loaded with menace. Where things occasionally fall short is when the
story snaps back into superhero-lite mode. Kessler and Kittredge have
something here that is interesting, but it takes a hit whenever
imagination is in short supply. An example being the superhero team who
begin this book as the Squadron, and end up as the Protectors! Either
the authors do not know of the TV show bearing the same name, or they do
not care. Its use, I must admit, clashes with an earlier use that is now
well in the past. But to me it was still lazy research. Even calling the
new group the Protectorate, would've been better. Then there's Squadron:
India, an inclusion indicating that there is a world outside of North
America, which ends up as no more than a trailer.
Shades of Gray lurched around a lot, often leaving me feeling shaken but
not especially stirred. The novel's present is set is far enough ahead
of today for God and Lord to have been replaced in common speech by
Jehovah and Light, yet there are cultural references which sounded like
yesterdays news, and diary quotes from the 70s. As if the authors did
not know enough about their brave new world to feel confident in
abandoning the old, familiar signposts. There are some standout
characters, and even more promise than the first book, but what I found
maddeningly frustrating was that depth is often quickly palmed, in
favour of frivolity. The past of this world, and its battered
characters, came across as far more interesting than the present. Having
said that, I'm well aware that how I'd like to see this series develop
may be quite different from the preferences of the readers that Kessler
and Kittredge have in mind. As with any work that is set in such a wide
and varied genre, its very much a case of horses for courses. Fans of
superhero fiction who want much greater depth and realistic
characterisation should seek out the Wild Cards novels edited by George
R.R. Martin. Those who are more interested in exuberant fun, with plenty
of action and a dash of darkness, may find that Project Icarus is just
the job.
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