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The Hounds of Ardagh by Laura J. Underwood reviewed by Sherwood Smith Ginny Ni Cooley is a half-trained mage, living in Tamhasg Wood, but not alone. She's got the company of Thistle, a doughty little terrier -- and there's also Manus MacGreeley, a ghost. She is well regarded by the villagers of nearly Conorscroft for her magical aid; life is racketing along comfortably enough (as comfortable as it can with a moody ghost who likes to talk) when a disturbance one night plunges them all into adventure and danger.
Montmorency by Eleanor Updale
140 and Counting by Upper Rubber Boot Books
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Urban Arcana a gaming review by Mike Thibault This module is a generic setting for the d20 Modern role-playing game that mixes magic with technology and monsters with thugs. It expands on one of the three mini-settings found in the core rule book and gives you all of the basic information you need to run full campaigns and, for good measure, they have thrown in some less setting-specific tools to help out your game.
Writing in the Digital Generation edited by Heather Urbanski
Ghost Seas by Steven Utley
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