Noir | ||||||||||||
K.W. Jeter | ||||||||||||
Bantam Spectra, 389 pages | ||||||||||||
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A review by Victoria Strauss
But not in physical form. As an executive perk, Travelt was given
a prowler, a kind of android life-surrogate. A prowler's purpose
is to gather experience for its user's vicarious pleasure --
experience too dangerous or fearful to undergo in one's own skin,
such as the sexual fetish and depravity of the district known as
the Wedge. But Travelt's prowler malfunctioned. Transfer of
experience is supposed to go one way only, from prowler to user.
In Travelt's case, the exchange was mutual. Now the prowler, with
Travelt's personality and Travelt's knowledge inside it, has
vanished into the Wedge. And the executives want McNihil to find
it and bring it back.
McNihil doesn't want the job. He's already had as much experience
of the Wedge as he needs, through a clean-up operation that went
horribly wrong. He also suspects that the DynaZauber execs have a
secret agenda, and that the job is some kind of trap. Ultimately,
however, circumstance and the execs' pressure force him into
acceptance. What the execs don't know is that McNihil has his own
secret agenda, and has deduced a lot more than he was meant to
about the real nature of the lost information. What McNihil
doesn't know is that his previous experience of the Wedge only
scratched the surface -- and that the person who waits for him there
is more terrible, and more powerful, even than he believes.
There are many kinds of "noir" in Noir. There's the noir of
the darkest sides of human nature, manifested by the soulless
DynaZauber execs and the thrill-seekers who frequent the Wedge.
There's the noir of the monochrome, perpetually nightbound,
gangster-movie world McNihil's surgically enhanced vision lays
across the ugly world he really lives in. (It's the noir world,
McNihil tells himself, that's the true one: his altered eyes
aren't adding an overlay, but paring down reality to what's really
there.) And there's noir in its genre meaning -- whose essence, as
one of the characters says, is betrayal. There's plenty of
betrayal in this book: of self, of others, of larger units of
society. There's lots of guilt as well -- and also a peculiar lack
of it. McNihil, with his heavily symbolic name, carries around a
universe of regret for his betrayal of his not-exactly-dead wife
and the colleagues who died in the Wedge because of his
miscalculations. But he visits horrific punishments on copyright
thieves without a twinge of remorse.
There's a good deal in Noir that's familiar from other
books -- the trashed cityscapes, the strange technology gone amok,
the corporations that rule like principalities, the modification of
human beings with cybernetics and weird implants (and the
tough-cookie heroine, who seems to exist mainly as a plot device). But,
unlike many authors who work in this wrecked-future mode, Jeter
rejects the promise of information technology, which he dismisses
as just another effort by the corporate giants to addict the public
to consumerism (both consumerism and addiction are major themes in
the book). In his world, "connect" has become the equivalent of a
four-letter word. And there's a satirical edge to his dystopian
inventions that gives them a somewhat different spin. The current
corporate management bible is called Connect 'Em Till They
Bleed: Pimp-Style Management for a New Century. There are
executives who've had their hands modified into tiny squirrel claws
so their fingers can scurry across a keyboard that much faster (no
carpal tunnel syndrome there!). Charities have solved the homeless
problem by actually welding shelters onto vagrants' backs (with, of
course, advertising on the shelters' sides). While arresting a
suspect in a movie theater, McNihil views a Disney-style family
musical about a teenage Jack the Ripper, with singing and dancing
body parts as Jack's helpful chums.
Noir seems to drift a bit in its early chapters, with
episodic shifts of place and perspective, and scenes that seem more
like atmosphere pieces than parts of a connected narrative. But in
the end all the plot threads are pulled together, and it becomes
clear that each of these separate incidents and elements was
necessary to the story. There's a nice sense of revelation about
these final chapters, in which we really do find out what's going
on, and everything really does match up. There's also an oddly
hopeful quality to the ending, in which McNihil (maybe) gets what
he wants, and the human soul, in all its darkness, is revealed to
be far beyond the reach or even the comprehension of the corporate
kingdoms that seek to enslave it.
In sum, a rich and fascinating book with considerable depth and
many challenging ideas -- and beautifully written, too.
Victoria Strauss is a novelist, and a lifelong reader of fantasy and science fiction. Her most recent fantasy novel, The Arm of the Stone, is currently available from Avon Eos. For an excerpt, visit her website. |
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