The Empire of Isher | ||||||||||||
A.E. van Vogt | ||||||||||||
Tor Orb Books, 352 pages | ||||||||||||
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A review by Jayme Lynn Blaschke
Thousands of years from now, humanity is locked into the solar system, having colonized the planets but able to get no
farther without faster-than-light technology. The solar system is held tightly in the iron grip of the Empire of Isher,
currently headed up by the young, arrogant and impulsive Empress Innelda. The Empire itself is, however, dysfunctional at
best, riddled with graft and corruption. Corporations run rampant, pulling scams and illegal takeovers left and right,
gouging the helpless citizenry and government agency alike -- no matter that most corporations are owned either wholly
or in part by that same government. Enter the Weapon Shops. As old as the Empire of Isher itself, the Weapon Shops possess
dazzling technology far beyond that of the Empire. The shops themselves move through extra-dimensional space, popping
up in city and hamlet, ready and willing so sell all manner of destructive power dirt cheap to the people who want
it. And what power it is! Guns that instantaneously teleport to the owner's hand with a thought, casting up defensive
screens that protect the wielder from any and all power the Empire can bring to bear.
There's a catch, though. Soldiers, government agents and others in the service of the Empress are not allowed entrance
to the shops, much less the ability to buy weapons. Likewise, no one with malice towards the shops and their makers
are allowed access either. And just to make sure a "Saturday Night Special" factor never comes into play, the fantastic
weapons can only be used for hunting, self-defense or suicide. When turned against another human being or used for
crime they will not function. If only the same could be said of today's street level arsenals!
The first of the novels presented here, The Weapon Shops of Isher, was expanded from the famous short piece
of the same title. When a Weapon Shop mysteriously appears overnight in a small village, Fara, one of the leading
townsfolk loyal to the Empress, leads a one-man crusade against its "corrupting" influence. But when his estranged
son, Cayle, runs off to the city and Fara is bilked out of his savings and business by a government-run corporation,
he has no choice but to turn to the Weapon Shop for help. Cayle doesn't escape the notice of the Weapon Shops, either.
The headstrong boy possesses an innate ability to manipulate probability, a talent the Weapon Makers sorely need to
enlist. For the Empress has launched a surprise attack against the Weapon Shops that has weakened the very foundation
of time itself, and if allowed to succeed will likely destroy the entire solar system. Audacious and adventurous,
van Vogt packs the story with grand ideas and twists and turns galore. Certainly, there are spots where
the novel's 50s SF foundation is showing, but they're few and far between, easily overlooked.
The Weapon Makers, actually the first of the books written but the second chronologically, takes a very different
approach. Instead of sweeping epics and multiple plot threads, this story deals with Robert Hedrock, an immortal human
who long ago founded both the Empire of Isher and the Weapon Shops as a series of checks and balances to prevent any
grand-scale tyranny or social collapse. But suddenly he finds that balance in jeopardy, with the Empire teetering
on the verge of collapse and the suddenly power-hungry Weapon Makers hot on his trail after discovering his secret. To
complicate Hedrock's position still further, faster-than-light propulsion has been discovered, which could free
humanity from the confines of the solar system and upset the balance of power for all time. That is, unless a
mysterious, arachnid-like alien race that's been keeping tabs on Hedrock doesn't intervene first... Never let it be
said that van Vogt skimped on plot complications. While The Weapon Makers is a tighter, more focused book
than Weapon Shops, it's no less grand and wondrous. It's a shame that van Vogt didn't write more about
Isher, because the rich history he's developed here is literally brimming over with untold tales.
There was a time when van Vogt was as big a giant as science fiction had ever seen. His influence is waning now, as
his works recede into the past. Indeed, not all of his creations stand up well to the test of time -- The Voyage
of the Space Beagle, in particular, is weighed down by an excess of anachronisms and attitudes that
undermine the sense of wonder that made it such a classic in the first place. Thankfully, that is not the case
with The Empire of Isher. Indeed, these two novels are probably more relevant today in this age
of paranoid, gun-hoarding militias which see themselves as the last line of defense against an oppressive,
power-hungry government bent on global domination. Van Vogt was ahead of his time, casting the gun-control debate
into a far-future arena where the most extreme extrapolations could run wild. Thought-provoking and intelligent,
but above all, fun, van Vogt's Weapon Shops novels are probably better today than when first written, and
that puts them in elite company indeed.
Jayme Lynn Blaschke graduated from Texas A&M University with a degree in journalism. He writes science fiction and fantasy short fiction and has several in-progress novels lying around in various stages of decay. His non-fiction articles and interviews have seen publication in the U.S., Britain and Australia. His website can be found at http://www.exoticdeer.org/jayme.html |
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