Biohell | ||||||||
Andy Remic | ||||||||
Solaris Books, 651 pages | ||||||||
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A review by Martin Lewis
Biohell picks and chooses from the grab bag of SF tropes -- a bit of cyberpunk here, an alien invasion
there -- but it most clearly fits into the post-Andy McNabb publishing world, piggybacking on the glut of British
special forces novels that followed the publication of Bravo Two Zero in 1993. Remic is slightly cruder and
slightly funnier though. This is a book for blokes who like to go down the pub on Friday night and have ten pints
and a curry and then do the same again on Saturday. On the very first page we are introduced to the main character thus:
You can't imagine Remic sitting down at his desk, rolling up his sleeves and getting down to some methodical
plotting. The result is that this stubby brick of a book lurches around rather uncertainly for the first couple
of hundred pages. When it does settle down on its path it soon becomes clear that Remic is just making it up
as he goes along. There is no attempt to make the plot believable or, even, coherent, let alone concentrating
on niceties like structure and pace. Characters flail from plot coupon to McGuffin to deus ex machine
without any real direction. It is just an excuse for Keenan and his best mate Franco to go round killing
people and gawking at cool stuff. Except the cool stuff isn't even that cool. It feels secondhand, lacks
in any wow factor and betrays a writer with limited horizons. Half way through the book a minor character
passes on some information to Keenan:
When I opened this book I was hoping for something like David Gunn's Deaths Head series: gung ho
adventure SF with the wit to know its strengths and weaknesses. Unfortunately this is just witless.
Martin Lewis lives in East London. His reviews have appeared in venues including Vector, Strange Horizons and The New York Review of Science Fiction. He blogs at Everything Is Nice. |
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