Philip José Farmer's The Dungeon | ||||||||
Richard Lupoff and Bruce Coville | ||||||||
ibooks, 704 pages | ||||||||
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A review by Matthew Peckham
The iBooks release collects the first two novels, Richard A. Lupoff's The Black Tower and Bruce Coville's The Dark Abyss,
as well as the original sketches by World Fantasy Award-winning artist Robert Gould. The next two collections, both due out later
this year, will collect the next four volumes to complete the reprinting.
Perhaps the most fascinating elements of the collections are the brief forewords by Mr. Farmer himself. Taken each as a piece, they
provide a literate preface to the thematic characteristics of each of the novels. Combined, they function as a sort of loose
confederation of Farmerian notions of the interdependencies between genre and its (supposed) literary pedigree. Farmer, as anyone
who's read him knows, is among other things, passionately pulp. He is also masterfully well read, with a proclivity -- like
Umberto Eco -- for blending cult characters and literary devices like Andy Warhol on steroids. Eco has a fascinating little essay
entitled "Casablanca: Cult Movies and Intertextual Collage" from the book Travels in Hyperreality which dissects the history of
temporal cult interaction and analysis, notably the ways in which cult and canon necessarily (though not always obviously) converse,
and which can be read as a companion to Farmer's musings. Extolling similar ideas, Farmer's set pieces provide compelling insight
into the anarchic Farmerian modus operandi. Farmer is typically all over the spectrum, dragging us along on a whirlwind tour of
his boyish pulp fantasies and radicalized Bakhtinian inquisitions into thematic polyphony, where the collision of literary tropes
and genre audaciousness serves to liberate voices as opposed to merely cheapening them.
It's too bad the vision doesn't quite carry over into the tales themselves. I'll just get this out of the way and point out that
this is royally humdrum stuff, hardly on the level with Farmer's prefatory expositions and panoramic broad strokes.
Richard A. Lupoff leads with The Black Tower, the stronger novel of the pair, perhaps because Lupoff's job is (or was)
well-defined -- to introduce the main players, build the mystery, and tease the reader without drawing back too much of the
curtain. Lupoff's publications range from early science fiction work (including the notable "With the Bentlin Boomer Boys on
Little Old New Alabama" in Harlan Ellison's Again, Dangerous Visions) to his recent foray into the mystery
genre (One Murder at a Time: The Casebook of Lindsey & Plum and the Marvia Plum mysteries). But it's the Edgar
Rice Burroughs (Lupoff is something of an academic expert on Burroughs) and at least partial tribute to Joseph Conrad that we're
exposed to in The Black Tower. Lupoff's rendition is steeped in Victorian mythology, most notably the notion of the
African "dark continent" as perhaps the most poignant historical relic of western romantic notions of the unknown (or in a post-colonial
sense, the unconquered).
Things do tend to move along at a brisk pace, which is a good thing, since any rest stops for bathetic exposition or internal
monologue in a tale like this would take the acceptably mundane and turn it into unacceptably sentimental. Our hero departs
"civilized" England for Africa, is exposed to a diabolic cabal of sorts, suffers through a shipwreck, makes his way to the "heart"
of Africa, and in a nicely constructed, somewhat eerie sequence, is transported to the Dungeon through what is presumably a
dimensional portal. The rest of the book is a journey through progressively more fantastic environs, during which time Clive forms
up with a collection of unlikely companions, such as a telepathic, sexually frustrated spider named Shriek (after her ability to
emit a pulverizing sonic blast when she screams), and the enigmatic force-field touting User Annie who turns out to be Clive's
granddaughter brought to the dungeon from his future, and who Clive is also uncomfortably attracted to. Together this group elects
to combine Clive's pursuit of his brother, Neville Folliot, with their quests to unmask the dungeon's progenitors, and ultimately
return to their homes.
The Black Tower contends with many typical (and perhaps a few atypical in combination) themes, including racism, sexism,
speciesism (among other isms), pulp homage, sense of wonder, the fantastic voyage, incest, utopian/dystopian societies, the gothic,
satire and anti-satire, science positivism, science horror, inter-species sexuality, post-modern semiology, temporal paradoxes,
and so on. Lupoff manages to plow his way through each with a modicum of grace, bearing stylistic tribute to Burroughs at
times, Wells at others, but never quite punching through the skin to give us something more than a boisterous action-packed romp. It's
fun, sure enough, but the ideas don't have any real shine to them.
Part of what makes the first novel more enjoyable than the second is the anticipation that payoffs are coming, in whatever
form. Unfortunately, Bruce Coville doesn't have the luxury of playing as coy with the reader, and the slow revelations when they come
are delivered haltingly and without the same dramatic poise Lupoff manages in similar, albeit rarer moments. The Dark Abyss
only succeeds in moving the plot a little bit forward, while dishing up heaps of near-death experiences and zero-sum routines that
eventually left me struggling to finish the book, perhaps mostly in anticipation of reading Charles de Lint's (that's
right, the Charles de Lint) work on the third and fifth volumes.
Coville is that sort of workhorse writer who makes chapter themes and payoffs march reliably along, but the seams between Lupoff's and
Coville's styles show -- always a danger when writing multi-volume, multi-authored stories. Coville seems to be less comfortable with
the characters, leading to odd and uncomfortable transitions from the first book's characterizations in both dialect and activity. Characters
exhibit robotic reactions meant to highlight their particular behavioral traits, sort of like index colors that pop out to remind you
precisely where you are.
Making their way to the next "levels" of the dungeon, the party encounters a kaleidoscope of bizarre cultures, some based on splinter
factions from earth history including one in particular calling itself the Church of the Holy Cannibal (guess what they do). Another
notable sequence involves the characters discovering a trapdoor in a cave which turns out to be a "portal" in the sky of the next level;
the crew must climb several thousand feet down a spider's silk cord to the next level below. These are fun for a few pages, but some
turn into painfully extensive dramas that threaten to give the scene over to hyperbole.
Along the way, we're treated to some basic emotional development centering on Clive's leadership abilities and relationships to the rest
of the band. Clive Folliot is the quintessential walking insecurity complex due to a life led in the shadow of his pompous, bombastic
brother. Coville gets a lot of mileage out of attempting to show Folliot's development (much more here than in the first book), but
the transitional events happen almost too quickly, toward the end, and without enough logical evidence to make the resulting attitude
changes believable.
There's a fair bit to like about the series so far, in spite of what are some serious critical failings in narrative construction,
continuity, and vision. Robert Gould's illustrations, located at the end of each novel, are great fun and add tremendously to the
gothic atmosphere. I read the first book recovering from a bad cold, and have those sort of hazy, fond memories one usually
associates with reading a popcorn-munching cotton-candy-sweet comic book series for hours on end.
And perhaps that's exactly what Mr. Farmer and Co. intended.
Matthew Peckham is the pen name of Matthew Peckham. He holds a Master's Degree in English Creative Writing and is currently employed by a railroad. |
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