The Hard SF Renaissance | ||||||||
edited by David G. Hartwell and Kathryn Cramer | ||||||||
Tor Books, 960 pages | ||||||||
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A review by Greg L. Johnson
Thoughts on the Development of Science Fiction, Part 2
The Hard SF Renaissance is a formal follow-up to David G. Hartwell and Kathryn Cramer's 1994
anthology, The Ascent of Wonder. The Ascent of Wonder was an historical anthology, tracing the development of
science fiction by focusing on hard SF, which the editors argued "is somehow the core and center of the SF field." But by their
own admission, from the 60s through the end of the 80s, hard SF was not the most fashionable part of the science
fiction world. The Hard SF Renaissance is an attempt to document the revival of hard SF in the 90s, and an argument
that hard SF remains central to the future of science fiction. It also gives us an opportunity to examine just how much the
writing of hard science fiction has changed since the New Wave of the 60s. As discussed in a previous review
of the 35th Anniversary Edition
of Dangerous Visions, the New Wave writers sought to use stylistic innovations and
literary standards from both mainstream and avante-garde literature and incorporate them in science fiction. In
The Hard SF Renaissance, we can see just how much those innovations and standards have affected the "core" of the
field, and whether that effect is what Hartwell and Cramer mean when they talk about a renaissance in hard science fiction.
Hard science fiction has been in existence as a sub-genre of SF at least since the time of John W. Campbell, Jr., the term
itself was coined by P. Schuyler Miller in 1957. By the 60s, hard science fiction had come to be identified with speculation
in the "hard' sciences; physics, chemistry, astronomy, and others that could be expressed mathematically. When the New Wave
attacked all that was conventional in SF writing, hard SF was the bastion of writers who were conservative in both their
politics and their writing styles. By the late 80s, that split was readily discernible to steady readers of SF. There
were Analog writers and there were Asimov's writers, and the Asimov's writers
would often read not all that differently from what you might find in an adventurous mainstream literary magazine, whereas
stories in Analog, while always more readily definable as SF, could be limited by an adherence to SF's traditional
prose style. That there could exist a hard science fiction that combined the best techniques of SF with the style and characterization
standards of mainstream literature was an ideal held onto by a minority of readers and writers.
But the possibility had always been there. Alfred Bester's The Stars My Destination (1956), several stories by Frederik Pohl,
especially "The Gold At The Starbow's End" (1972) and the novel Gateway (1977), and others had shown that you could have it
all; in-depth characterization and a prose style that owed little or nothing to the days of pulp SF, combined with the kind of
speculation and sense-of-wonder that keeps us all coming back for more.
By the late 70s, a growing dissatisfaction with the stylistic limitations of most hard SF led to an actual literary
movement. In Interzone #8, David Pringle and Colin Greenland published an editorial calling for the writing
of "radical hard SF," "fiction which takes its inspiration from science, and uses the language of science in a creative way". Bruce
Sterling took up the charge in his fanzine Cheap Truth, and proclaimed the birth of the Movement, which the rest
of the world would later know as cyberpunk. The battle to reform hard SF was on.
The cyberpunks had their influence. The work of Greg Bear and Gregory Benford in the 80s definitely showed a willingness to
combine experiments in style with speculations in science. Cyberpunk, though, did not wholly succeed in its goal of re-inventing the
style and substance of hard SF. Instead, the cyberpunks great accomplishment was not so much in changing hard SF as in expanding its
scope. Cyberpunk, in essence, gave the aspiring SF writer a whole new set of working assumptions to start from. The cyberpunk world
quickly became a realm that could be invoked with a few well-chosen words and the right attitude. Most important for this discussion,
cyberpunk was set at least partially in the realm of hard science, and the cyberpunk writers were able to both invoke the traditions
of hard SF and present them in a new light. They might not have changed the way all hard SF was written, but their work directly led
to a loosening of the definitional boundaries that had grown up around hard SF, and they laid the groundwork for what was to happen next.
What happened next was SF's own British Invasion. After a decade in which American writers, whether cyberpunks, humanists, or
eco-feminists had dominated the field, a new generation of writers began to appear on the scene. Many of them British, they wrote
as if they had taken the phrase "radical hard SF" to heart. Writers such as Paul J. McAuley, Ian McDonald, Stephen Baxter, and
the Australian Greg Egan began to write stories that used literary techniques and strong characters not in place of speculative
content, but in order to present that speculation more convincingly. It is at this point that The Hard SF Renaissance takes up the story.
The Hard SF Renaissance contains forty-one stories written by thirty-seven authors. The stories were all originally
published no earlier than 1987, and provide a good snapshot of the art of the science fiction writer at the beginning of the
twenty-first century. Just on its own terms, outside of its relationship to past SF anthologies, The Hard SF Renaissance
argues for the continued health of the hard SF story. There may not be any entirely new ideas, but Bruce Sterling's "Taklamakan"
and Greg Egan's "Reasons to be Cheerful" show that new knowledge can bring the benefit of looking at old problems in new
ways. There are also wonders of space yet to be explored, as detailed in Paul McAuley's "Reef" and Robert Reed's "Marrow". Suffice
it to say that The Hard SF Renaissance is amply rewarding for anyone looking for lot of good stories that all meet
the "I-know-it-when-I-see-it" definition of SF. The most telling criticism to be made by anyone just picking the book up would
be to note the few number of women writers included. There's only three: Joan Slonczewski, Nancy Kress, and Sarah Zettel. The
under-representation is probably an indication that hard SF continues to be more male-centered than SF in general, it could also
be a matter of length. Linda Nagata, Tricia Sullivan, and Kathleen Ann Goonan, to name just three, all produced work in the
90s that qualifies as hard SF, but all three concentrated on novels, and may simply not have had stories available that
fit the anthology.
The editors present The Hard SF Renaissance as more than just a collection of stories, however. It's an attempt to document
and present the argument that hard SF has been undergoing a true artistic flowering, and for the continuing importance of hard SF
for the entire field. That argument rests on hard SF's avowed goal of debating scientific ideas. If science fiction as an art is
at all concerned with the ideas and methods of science, then stories that base their art expressly on how they deal with those
ideas and methods is always going to be important and central to the art of writing science fiction.
The argument for a renaissance in hard SF, though, rests at least as much in how these stories are told as in what they have to
say. The gate that Dangerous Visions and the New Wave opened in the 60s had now found its way into hard SF.
Well, yes, and no. There is not a lot of literary experimentation in The Hard SF Renaissance. The two closest examples are
probably Ted Chiang's "Understand", and "The Griffin's Egg", by Michael Swanwick. More indicative of changing standards of style
in hard SF is Joe Haldeman's "For White Hill", where an elegant prose mixes with just enough hard fact and speculation to create
a deeply melancholic view of love at the end of the world. And the inclusion of stories by Arthur C. Clarke and Hal Clement could
be used to argue that in terms of style, not much has changed. "The Hammer of God", and "Exchange Rate" are fine stories, but
their authors' prose remain true to the era in which they learned their craft.
The one area in which these stories clearly differ from hard SF of the past is in the amount of effort that is put into
characterisation. Though there are stories here where, as in old-time hard SF, the main "character' is a scientific puzzle or problem
to be solved, the vast majority establish at least one character substantial enough to be memorable in his, her, or its own
right. To someone who hadn't read SF since the early 60s, it could very well be that the improvement in characterization would
be the most noticeable change in hard SF from then until now.
That said, there are a couple of things that tend to get missed in the on-going critical discussion regarding hard SF and its place
in the field. That discussion, as literary debates tend to do, has focused mainly on the evolution of literary styles and values
in hard SF. This overlooks the effect of scientific developments on the field. This is, after all, science fiction, and it cannot
be simply a coincidence that the addition of corrective lenses to the Hubbel Space Telescope and the almost daily flood of
observations that called into question some basic tenets of cosmological theory coincided with the re-birth of SF that engaged
the universe on a grand scale. Two writers included in The Hard SF Renaissance illustrate the point. Stephen Baxter's alternate
universes explore ideas similar to Lee Smolin's in The Life of The Cosmos (1997). Alastair Reynolds is a professional
astronomer whose bleakly gothic spaceships encounter neutron stars turned into computers but remain bound by the speed of
light. Other writers, no doubt, are already at work on stories inspired by the latest speculations on
The Big Rip
and Brane Theory.
The second point has to do with the evaluation of prose style. One consequence of using mainstream literary values to judge
science fiction is the denigration of techniques and styles that are unique to SF. Consider this, for example, from "Wang's Carpets"
by Greg Egan (included in The Hard SF Renaissance):
"I never listen to rumors." Karpal always presented as a faithful reproduction of his old human-shaped Gleisner
body and his mind, Paolo gathered, always took the form of a physiological model, even though he was five generations removed
from flesh. Leaving his people and coming into C-Z must have taken considerable courage; they'd never welcome him back.
If we are going to have a critical theory of radical hard SF, it must be able to appreciate not only stylistic innovations brought
into SF from the outside, but also champion the techniques that have been developed within. In the excerpt from "Wang's Carpets",
Egan's technical and scientific language works to a double purpose, it contributes to the story's world-building and adds to
characterization. The writing of hard SF requires the use of techniques and tropes invented by science fiction writers
themselves. Arguing for the artistic merit of such technically-flavored language can only add support to the contention that hard
SF is central to the field.
There has been talk over the last year by some critics and reviewers that science fiction has fallen into a bit of a funk,
that there are no literary movements being advanced, that perhaps SF's traditional creativity has played itself
out. The Hard SF Renaissance provides plenty of examples that writers are still finding inspiration from developing
sciences, what the critics may be feeling is that there are no obvious stylistic innovations left to explore. The challenge for SF
writers today is not so much to re-invent the field as it is to show how well it can be done. By integrating standards and ideas
about style and characterisation from both mainstream amd avante-garde literature, SF writers in general and hard SF writers in
particular are doing just that.
Reviewer Greg L. Johnson recently experienced the horror of living over a week without his computer. Who says it isn't a science fiction world? His reviews also appear in the The New York Review of Science Fiction. |
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