The World House | |||||
Guy Adams | |||||
Angry Robot, 415 pages | |||||
A review by Seamus Sweeney
Guy Adams has created a rollercoaster of a story set in a world within a box -- a world-within-a-world that is
itself a Divine Comedy. For the box is, for most of those inside, a kind of after-life -- those humans who
enter the box do so at a moment of imminent death in this world -- and it is certainly more an Inferno, or
at best a Purgatorio, than a Paradiso. This is a world created out of the nightmares and fears of humans
themselves, contained inside a box that is in fact a prison, with a very special prisoner.
The first third or so of the book is taken up by gradually introducing the multifarious cast of characters. From
Spain during the Civil War to Harlem in the early 30s to the late night bars of New York in the 70s
to Florida and an unnamed corner of England today, the pre-box lives of the characters are sketched artfully and speedily.
We begin with Miles, an English antique shop owner with poor financial judgement and a gambling habit, who gets
on the wrong side of some very nasty characters indeed, and just before they blow him away on account of an unpaid
debt he vanishes into the box. We also meet Penelope Simmons, a fun-loving Boston socialite in the 30s, who,
about to be raped and murdered by her psychopathic fiancé Chester and his chauffeur at the end of a night out
in Harlem, also disappears into the box. Both turn up at the same time and in the same area of the rambling,
seemingly infinite house, which is where most of the action in the world takes place. If there is a main protagonist
to the book, it is Miles, whose mordant world-view and lack of appetite for heroics, and lustful longing for
Penelope (in fairness to Miles, at their first encounter Penelope is totally naked having escaped from
Chester's clutches just in time) are an earthy anchor point as the surreal action ensues. Miles and Penelope
luckily team up with Carruthers, an Edwardian big game hunter and general man of action along the lines of
Lord John Roxton from The Lost World who is determined, with admirable pluck, to escape the box altogether.
Interspersed with the stories of the box's human inhabitants are brief vignettes of the story of some kind of
super-powerful entities, probably extraterrestrial, who are responsible for the box's existence. The box is a
kind of prison for a renegade entity, one who stayed behind to enjoy tormenting the puny, pitiful humans whom
its fellows had just been bored by.
In the early stages, it seems at times that Adams is throwing in yet another character from yet another setting,
seemingly at random. As the story progresses, we realise that there are connections and commonalities
there. And there seems to be another kind of inhabitant of the box -- who seems able to exit and re-enter
both the box and our own timeline. Alan Arthur, an academic in modern Florida with a large chunk of his memory
missing, is drawn to this box (which, unsurprisingly for an artefact of such power and mystery, has been
the subject of confused and fragmentary articles in some of the more out-of-the-mainstream media) for reasons
that become clearer as the story progresses.
Too much more would give away not only the plot but the pleasure of reading the unfolding of this intricate
tale. The world of the box is one of subtly altered reality, where benign seeming surfaces mask mortal
dangers. From a jungle to snow-capped mountains to a sea of literal dreams, there are all the unnatural
environments that one could think of. This may be a kind of after-life, but the box is a highly lethal
place. Most of the visitors have a short life expectancy, and many resort to a brutish subhuman existence
of cannibalism and fear.
Some of the most endearing characters are, unfortunately, not with us for long -- although the conclusion
does raise the possibility that the arrows of causality may have to be tinkered with, if not actually
reversed. There will be a sequel, Restoration, which I for one will certainly be reading to see
where the ride will go next.
World-within-a-world stories, like stories-within-stories, can be horribly self-indulgent and dull. After
a while, the reader can lose interest in a story in which anything can happen with no real consequences, or
in which random settings can be created. The crucial trick which Adams pulls off is to create compelling
characters whose destiny becomes a matter of all-consuming interest in the reader. Adams is also adept
at keeping the various strands of his highly productive imagination together, and creating a real sense
of nightmare and indeed of menace in the story.
Seamus Sweeney is a freelance writer and medical graduate from Ireland. He has written stories and other pieces for the website Nthposition.com and other publications. He is the winner of the 2010 Molly Keane Prize. He has also written academic articles as Seamus Mac Suibhne. |
![]() ![]() ![]() ![]() ![]() |
If you find any errors, typos or anything else worth mentioning,
please send it to editor@sfsite.com.
Copyright © 1996-2014 SF Site All Rights Reserved Worldwide