Chasm City | ||||||||
Alastair Reynolds | ||||||||
Victor Gollancz, 524 pages | ||||||||
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A review by Rich Horton
Because travel
in Reynolds' universe is restricted to sub-light speeds, and because his novels feature characters going
between star systems, they tend to take place over long time frames. It should be noted that while a couple
of important characters from Revelation Space are mentioned in Chasm City (and the closing
section of the new novel includes what I take to be a cameo by another character from the first novel), the
two novels are quite independent and can be read in any order.
The central thread of the this novel is brutally simple: Tanner Mirabel comes to Yellowstone from
Sky's Edge (a planet of 61 Cygni A -- it's nice to see all these classic SFnal star systems: Delta Pavonis
also figures in Revelation Space), looking to kill Argent Reivich, who had killed the woman Tanner
loved. However, that's just the skeleton on which a more complex plot is hung. The story unfolds in three
threads, all nominally from Tanner's point of view. The first thread takes place over a rather short period in
Chasm City as Tanner looks for Reivich, in the process learning a lot about the curious nature of the
decayed city -- especially the conflicts between the "Mulch" (lower class) and the Canopy (where the aristocrats hang out).
Tanner becomes involved in a dangerous "Game," in which bored Canopy residents kidnap people from the Mulch and hunt them to their death.
He also hears of the illicit trade in "Dream Fuel," which seems to give users immunity from the Melding Plague. Another thread tells, in flashbacks, of Tanner's association with the arms dealer Cahuella back on Sky's
Edge, and Cahuella's wife Gitta (with whom he falls in love), and Reivich's attempt on Cahuella's life (in
revenge for Cahuella supplying the weapons that killed Reivich's family), which led to Gitta's
death. Finally, Tanner has apparently been infected with an "indoctrination virus," which implants memories
of Sky Haussmann, the sometimes revered, sometimes hated, last Captain of the first ship to reach Sky's
Edge. As those memories return to Tanner, at first in dreams, later more insistently, he learns a
somewhat different, much stranger, story of the journey of the colonizing generation starships from Earth to 61 Cygni. As the reader expects, these threads converge, leading to revelations about Tanner's past, the truth
about Sky Haussmann, the real nature of the Yellowstone colony, the place of humans in the universe, and
the emptiness of the revenge motive. To a pretty impressive extent, Reynolds manages to deliver on
some of the rather large implicit promises he has made the reader: for one, these threads dovetail
pretty well; for another, some of the big revelations are pretty neat. On the other hand, the
whole revenge motif seems forced from the beginning, and the resolution to that aspect, while twisty
enough to be interesting, doesn't quite convince. This is a better novel than its predecessor, though not without faults. First the good stuff: it's
full of neat SFnal ideas, not necessarily brilliantly new, but very well-realized: the generation
ships (treated rather differently than usual in SF), some genetic technology, some alien ecosystem
stuff, even a hint of a communication system reminiscent of the Dirac Communicator in James Blish's "Beep."
It sets up expectations for a pretty spectacular closing revelation, tying together the three threads,
and as I've said, it pretty much delivers on those expectations. The resolution had elements that I
expected, and which were nicely foreshadowed, plus elements that were a great surprise, but which still
worked for me. Thus, I'd say, that in terms of large-scale plot and setting, the book works very
well. As for the prose, it's sound, serviceable, hard SF prose: nothing impressive, but not too
clunky either. The faults, then, lie in some small-scale plot elements, and characterization. The plot, particularly Tanner's attempts to find Reivich, depends on a lot of implausible
coincidence and luck, super-powerful characters who still don't kill their rivals when reasonably
they should, and secret organizations suddenly being penetrated by little more than brandishing a
gun in the face of underlings. More tellingly, the characters are a bit under-motivated, and they
are pretty much all evil and violent, but not really presented in such a way. More than several
times, we are told that such and such a character, single-mindedly bent on killing several other
characters, is really not bad and is justified in so doing. This seems to represent an awfully
cynical view of humanity: everyone is purely out for number one, and is pretty much ready to
kill anyone in their way. On balance, this is a pretty impressive book. The faults are the faults of much SF, especially
hard SF, and the virtues are the virtues of the same sort of SF. It doesn't, then, transcend its
sub-genre at all, although it does do very well within those boundaries. And for a long book, it reads
smoothly enough, and keeps the interest. In this way it is an improvement on the slightly
shorter Revelation Space, which seemed significantly too long. While I wouldn't say
that Chasm City might not benefit from some judicious cutting, it fills its page count
reasonably well. It's another step towards what could become a very significant 21st century hard SF career.
Rich Horton is an eclectic reader in and out of the SF and fantasy genres. He's been reading SF since before the Golden Age (that is, since before he was 13). Born in Naperville, IL, he lives and works (as a Software Engineer for the proverbial Major Aerospace Company) in St. Louis area and is a regular contributor to Tangent. Stop by his website at http://www.sff.net/people/richard.horton. |
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