The Dark Tower: Wizard and Glass | |||||||||
Stephen King | |||||||||
Viking, 672 pages | |||||||||
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A review by Matthew Peckham
At the end of The Waste Lands, Roland, Eddie, Susannah, Jake, and Oy (an intelligent, dog-like creature called
a "billy-bumbler") are on a monorail hurtling at nearly 1000 MPH through the desiccated topography southeast of the hulking,
attenuated city of Lud, subject to the whims of an insane and suicidal artificial intelligence named Blane. Their only hope of
survival appears to lie in a book of riddles discovered by Jake before he was "drawn" into Roland's world: if Roland and his
band can stump Blane before he reaches the end of his trackage at the edge of Mid-World, they live; if they fail, Blane will
commit suicide at supersonic speeds.
The riddling game, a tradition dating back to antiquity (and indeed, one of the riddles invoked is the Sphinx's infamous "What
goes on four legs in the morning, two legs in the afternoon, and three legs in the evening?"), is played to full effect here,
the stakes doubly stacked: life, and rite of passage. The denouement, steeped in the same essential rituals that made characters
like Kirk and Spock such icons, is satisfying and earned, and the nearly six years waiting between The Waste Land (1991)
and Wizard and Glass (1997) are quickly forgiven as King's narrative blade exhibits a quality of style and control that
is both masterful and literary. Climbing from the halted monorail, Roland and his companions disembark to find themselves in
an alternate version of Topeka, Kansas. The time: soon after the superflu -- the government-manufactured disease that
launched King's apocalyptic The Stand (1978) -- has ravaged the world.
Except it's not quite that precise fictional Kansas either; it is, in fact, one of the possibly infinite number of alternate
realities sustained by the Dark Tower, one in which the Takuro Spirit competes with the Honda Civic, Boing Boing Burgers
with McDonalds, Nozz-A-La with Pepsi, and the Kansas City Royals have become the K.C. Monarchs. Worst of all, the "path of
the beam," an invisible magnetic force Roland and his companions have been following (six beams total, all connected -- at
their common single intercross lies the Dark Tower) has disappeared. In the distance is a wavering, warbling force called
a "thinny," referring to a place where the fabric of reality has been "rubbed thin," a phenomenon that may lead to alternate
realities, death, or nothing at all.
In the brief opening and closing sections, Roland and his companions navigate the thinny and encounter Randall Flagg, the
diabolical half-man/half-demon creature from several of King's other books. But it is the intimate campfire tale Roland
shares with his companions as they approach a distant emerald palace along Kansas's I-70 prior to their encounter with
Flagg, that marks this as one of the most powerful narratives to come from King's prolific mind within or out of
The Dark Tower cycle.
How did Roland learn of the Dark Tower's existence? What set him on its path? These are a few of the questions the
considerable middle-section of Wizard and Glass explores, taking us back to just after a fourteen-year-old Roland bested
his teacher, Cort (described in The Gunslinger), to become the youngest gunslinger on record. Roland is the son of the
lord of the Gilead and the Affiliation, a feudal kingdom loosely modeled on the mythological Arthurian Britain. Poised
violently against the Affiliation is an enigmatic figure known as John Farson, or "The Good Man," who is stirring
populist anti-monarchical sentiment (intriguingly, both tradition-based royalty and democratic liberalism come under
fire here). To keep them safe from Farson's machinations, Roland's father sends Roland and his friends -- Cuthbert
and Alain -- east, to the barony of Mejis, and the town of Hambry on the Clean Sea. Though their Affiliation
tasks (counting town resources such as horses and fishing equipment) are intended as superficial ways to their time in
retreat, Roland and his companion soon learn the town's leaders are in the employ of Farson himself, his reach grown
considerably. Surrounding the town are several decrepit oil derricks (a few still operational); Farson has discovered a
way to refine the oil, and intends to use it to fuel an army of war machines and robots in an assault on the seat of the
Affiliation in Gilead. Hambry's town leaders -- caretakers of the oil and machinery for Farson -- have hired a group
of mercenary gunfighters, one a failed gunslinger from Gilead named Eldred Jonas. Much of the story, an unfolding of plots
within plots, concerns the contest of strategies and wills played out between Roland and Jonas's deadly groups.
At the story's core is a young sixteen-year-old girl named Susan Delgado, who has unwillingly agreed to bed with the
elderly and lascivious mayor of the town for purpose of siring a child in exchange for land and money unlawfully taken
from her and her sister after the death of their father. Behind the scenes, a witch-woman named Rhea of the Cöos (also
probably a vampire) certifies Susan as "honest" (virginal), then monitors and manipulates Susan and the town from afar
using a magical orb known as one of the thirteen "bends o' the rainbow," a pink-colored "wizard's glass" (the thirteenth,
known as "Black Thirteen," represents the Dark Tower itself). In a nod to Tolkien's palantirs, these orbs are harmful
distillations of magical essence with the power of sight (future, past, geographic, etc.). Despite her compact, Susan
falls in love with Roland, and the two experience the brief thrills of young passion, but as King writes halfway through:
The theme of the book, of all the books, is turning out to be the essential clash between freedom and predestination; the
latter is described as "the wheel of ka," a metaphysical belief that fate or destiny shapes the world, turning time and again
to bring us back to the place we began. Famously ridiculed in Voltaire's Candide, the arguably negative consequence of
surrendering to a deterministic outlook is subscription to a belief that everything happens exactly as it's supposed to,
discouraging volition. Roland's greatest strength, also his greatest weakness, is his ability to sacrifice anything and
anyone for the Tower, excused under the imperative and in the service of ka, and here we see the seeds of this fractured
sense of nobility take root as Roland is forced to choose between Susan and the Dark Tower (or at least thinks he is,
which should suggest something about the fundamental nature of Roland's problem).
Wizard and Glass also marks the evolution of King's voice into something powerful and literary. Gone are all traces
of stylistic shock tactics, or what some have come to think of as narrative "bloat" in some of King's earlier books. All
that is here seems vital and necessary. Consider the following abridged passage, unfurling in a voice that is still
clearly King's, but judiciously poetic:
The Dark Tower books, like Tolkien's Middle Earth, Miéville's New Crobuzon, or Wolfe's Urth, have at their
core a darkly romantic sense of bleakness, a resignation to the telling of reality's mundane horrors in the excited
trappings of the "tortured fantastic." Whether Mordor is winning the war (Tolkien), has won the war (Miéville, Wolfe),
or stands to have its very existence challenged in a meta-narrative sense, as King's books do, they are united by all
the essential principles Miéville recently established in his definition of the New Weird:
If Wizard and Glass has a weak point, it may lie with its hurried ending, which in the space of a mere fifty or so pages
propels Roland, Eddie, Susannah, and Oy toward the green palace blocking I-70, and into an obvious encounter
with Frank L. Baum's infamous mythology. The close of the powerful end sequence, which involves a resurrection
of the pink "bend o' the rainbow" and the grimmest revelations in Roland's dark history, has a touch of deus ex
machina that feels out of place in this otherwise darkly, weirdly beautiful tale; perhaps King worried too much the
book was overlong (in deference to his endless critics) and sprinted when he should have jogged. Otherwise this is
the strongest book of the first four in the series, the most controlled, the most reverberant with what the so-called
literary writers like to call "craft." It also marks the final stage in the transformation of King's narrative style
to something fully mature and realized in the final three books of the series, written back-to-back not long after King's
accident in the summer of 1999.
1
China Miéville, "The New Weird," Locus vol. 51, no. 6 (2003): 8.
Matt Peckham lives in Nebraska and Iowa. His first book, a guide to Mike's Carey's Lucifer, will be published by Wildside Press. For more about Matt, check out mattpeckham.com |
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