The Dark Tower: The Waste Lands | |||||||||
Stephen King | |||||||||
Viking, 422 pages | |||||||||
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A review by Matthew Peckham
If the first book is the Sergio Leone western and the second a kind of action-packed interlude, the third is King's tribute to Tolkien,
sans the -- as Mr. King puts it -- "sturdy peasant characters" and "bosky Scandanavian settings." In their place come enormous forests
populated by positronic tributes to Richard Adams, illimitable magnetic "beams" bracing the world, a monstrous decaying city at the edge
of an atrophied expanse, and a hypersonic monorail haunted by a demented artificial intelligence plotting its final lunatic run.
A brief summary: Roland Deschain (the last name combines the French des, "of" and "chain," ergo Roland of/in chains), the world's last
gunslinger, is questing for the Dark Tower, a trans-dimensional bolt purportedly holding the universe together. The tower is infected,
possibly falling, and the effect is a poisoning of reality, a perversion of the universe itself. After catching the man in black, Roland
is told he must draw three: the prisoner, the lady of shadows, and death. By the end of the second book, he is joined by Eddie and Susannah
Dean (the former from 1980s New York, the latter from a 60s version of the same city); the three are just leaving the Western Sea and
traveling into hill and tree country.
The Waste Lands opens somewhere north of the Western Sea some months later, in an enormous forest known as the Great West
Woods. Roland has been training Eddie and Susannah to become gunslingers, knights of the ancient ways (a sort of Arthurian chivalric code
grafted onto the American West mythos), whose talents with projectile weapons are only exceeded by their mental discipline. This relatively
quiet period also provides King the opportunity you get the sense he's been craving for fourteen years, to finally roll up his sleeves
and draw back the curtain on the particulars of Roland's quest and the meaning of that oblique purple blade of grass -- the "answer" at
the limits of creation witnessed in a vision sent to Roland by the man in black at the end of The Gunslinger.
Scribbling diagrams in the dirt (also doubled on the pages, in a welcome nod to Madeleine L'Engle's A Wrinkle in Time), Roland
explains to Eddie and Susannah that the fabric of time and space is stabilized by six intersecting beams arranged in a circle; at
their center point, the Dark Tower, a metaphysical rivet sustaining the order and anatomy of the universe. Follow any beam to its
intercross, and you come to the Tower itself.
"The Great Old Ones didn't make the world, but they did re-make it. Some tale-tellers say the Beams saved it; others say they are
the seeds of the world's destruction. The Great Old Ones created the Beams. They are lines of some sort... lines which bind... and hold... "
While the story remains vitally tethered to the Robert Browning poem "Childe Roland to the Dark Tower Came," the title of the third book
is intended to envoke T. S. Eliot's 1922 poem The Waste Land. King quotes the poem in the opening pages of the book, the infamous
stanza that ends "I will show you fear in a handful of dust." And so King does, linking the bleakness of Browning's poem, in which the
landscape is both an object and a presence, with the grotesqueries of Eliot's gelded cyclicality. Like the land and its Fisher King
in The Waste Land, Roland's world has suffered a fundamental breach, a mythical cleaving of lord from land (a sickened king
and the blight upon his body), culminating in the pollution of the earth itself. We learn in Robin Furth's
The Dark Tower: A Concordance that Roland is thirtieth in a side bloodline descended from Arthur Eld of the White. Arthur Eld is
an analogue for the legendary British King Arthur (or someone much like him; he is depicted in King's mythology as "riding a white
stallion and brandishing his great sword Excalibur"). Taken with Eliot, the intimation is that Roland -- his world's Fisher
King -- will remain unable to heal his world until he at last somehow manages to heal himself. Given his trail of murder and
sacrifice, his plodding and tenacious acceptance of ka, "fate," the prognosis is not encouraging.
In The Gunslinger, a boy named Jake is pushed by a serial killer in front of a car in our world, dies, and wakes in Roland's
world miraculously healed. Found by Roland at a way station in the middle of the Mohaine desert, Jake accompanies Roland in his pursuit
of Walter, the man in black. Near the end, Roland sacrifices Jake, who falls from an underground rail trestle ("Go then... there are
other worlds than these"), to secure palaver with Walter. In The Drawing of the Three, Roland kills Jake's killer in our world
at a temporal moment chronologically occurring before the killer would have pushed Jake, resulting in a time paradox: both Roland in
his world, and Jake in ours, remember two simultaneous pasts, one in which Jake lived and one in which he died; it is slowly driving
each of them mad.
"Not divided. Doubled."
The second section propels Roland's party along the beam, into Mid-World toward a gargantuan, crumbling city called Lud, a name
ironically derived from a word that means opposition to technological change. Along the way more questions are answered, and
symbolic dreams had (King uses dream sequences frequently in the series to foreshadow, working in some of the extra-sensory
motifs that graced his earlier books). The journey is punctuated by encounters with weird technology (strange variations on
dipolar and unipolar circuits) and relics from our world like a crashed World War II Focke-Wulf bearing the Nazi swastika. As
the group approaches the city, Eddie recognizes the drumbeat from ZZ Top's "Velcro Fly" blasted intermittently through the
streets of Lud. At one point we discover that one of King's most notorious characters from other novels has found his way into
the central story here; the encounter is brief but tantalizing, and this is probably the book (first published in 1991 by Donald
M. Grant) that got King thinking The Dark Tower would also be his narrative linchpin, drawing together at least
fifteen of his books formally. The final confrontation between a deranged sentient monorail culminates in, of all things, a riddling
contest, and is among one of the finest sequences in the series. The ending is the sort of cliffhanger one loves for its thrills
and tolerates in spite of its audacity (recall there was a six year lapse between The Waste Lands and Wizard and Glass).
The new Viking edition collects all of the original interior illustrations by artist Ned Dameron, who brings a kind of rugged,
painted realism to the series that makes his depictions of the creatures in the waste lands twice as fearsome. There are roughly
double the paintings here versus the previous two books, many of them brilliant two-page spreads that open up the landscape and
flesh out Roland's strange world. The only problem is that the pictures are spaced so far out of alignment with the story that you're
occasionally given an image from some important scene literally hundreds of pages in advance. No doubt this was done to accommodate
a font change that drops the page count from the original's 509 to just 422 (the new font is also a bit disappointing, probably
owing more to my fondness for the Donald M. Grant original than a legitimate criticism).
Matt Peckham lives in Nebraska and Iowa. His first book, a guide to Mike's Carey's Lucifer, will be published by Wildside Press. For more about Matt, check out mattpeckham.com |
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