Deathstalker Rebellion | |||||
Simon R. Green | |||||
Roc, 509 pages | |||||
A review by Todd Richmond
Rebellions cost money and the best way to raise money for a rebellion
is to steal it from your enemy. The book begins with Owen and
Hazel d'Ark, former pirate and thief, traveling to Golgotha, capital
of the Empire. With the help of the Hadenmen and their superior
technology, they plant a virus which steals billions of credits
for the rebellion and then destroys the financial record-keeping
system of the Empire. They also make contact with the underground
on Golgotha, represented by the Stevie Blues, three pyrokinetic
esper clones, and Alexander Storm, another semi-retired professional
rebel. They return to the Last Standing, a powerful starship where
representatives of rebels and freedom fighters from across the
Empire are gathering to plan strategy. The remainder of Owen's
companions from the Madness Maze are there as well: Giles Deathstalker,
Owen's ancestor; Jack Random, the broken-down professional rebel;
Ruby Journey, Mistworld's best bounty hunter. Four planets are
deemed important and the Maze companions split up to deal with
each. Only one of these stories is told in Deathstalker Rebellion,
the remainder are saved for Deathstalker War.
Jack Random (the Elder), Ruby Journey and Alexander Storm are
chosen to go to Technos III, the home of the Empire's new stardrive
production facility. Their job is to lead the rebels on Technos
III, who have been fighting for generations against the Empire,
and destroy the factories before the Empress can equip her fleet
with the new stardrives. As they begin their fight against Clan
Wolf and the Church troops sent by the Empress, Jack and Ruby
find the hidden abilities gained in the Madness Maze coming to
light. Jack regains some of his youth and fire and truly begins
to look the part again of professional rebel. They lead the Technos
rebels to victory, helped by the cunning treachery of others who
are anxious to see Clan Wolf fail at their responsibility for
producing the new stardrives.
There is, of course, a great deal more to the story than this.
Completely left out here are the interesting bits about the Golgotha
underground and a daring rescue of a rebel esper, a particularly
good part dealing with the Empress' court, and dealings with aliens
by Captain John Silence and Investigator Frost. Silence and Frost
are loyal to the Empress, yet you can't help but like them. Like
Owen and his companions, Silence and Frost went through the Madness
Maze and emerged changed. More of their background can be found
in Ghostworld, part of Twilight of the Empire.
Simon R. Green's Deathstalker universe is a strange mix of high
tech and swordplay, like a grand space opera. Projectile weapons
are virtually absent, replaced by disruptors. Though powerful,
they take several minutes to recharge. So most combat is fought
hand-to-hand with swords. It makes for lots of action-packed scenes
and heroic efforts. Then throw in espers, who have mental abilities
ranging from telepathy and telekinesis to pyrokinesis and teleportation.
And don't forget the Hadenmen, who once tried to destroy all humans
and are now helping the rebellion, and the Shub AIs, intelligent
machines who are still trying to destroy mankind. Then include
the corrupt Imperial government and the powerful Clans who are
always fighting with each other and the Empire.
Green has a particular style which most readers will immediately
like or dislike. His books are filled with larger-than-life, in-your-face
heroes and heroines. The stories center around men and women who
have superhuman abilities, who are stronger, faster, better fighters,
better thinkers, or have esper talent. The villains are big and
bad and so are the heroes who deal with them. There is a lot happening
in these books but it is all pretty easy to keep track of. There's
a little of everything in them: fighting, treachery, intrigue,
romance, and lots of good plain fun.
Todd is a plant molecular developmental biologist who has finally finished 23 years of formal education. He recently fled Madison, WI for the warmer but damper San Francisco Bay Area and likes bad movies, good science fiction, and role-playing games. He began reading science fiction at the age of eight, starting with Heinlein, Silverberg, and Tom Swift books, and has a great fondness for tongue-in-cheek fantasy àla Terry Pratchett, Craig Shaw Gardner and Robert Asprin. |
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