The Graveyard Game | ||||||||
Kage Baker | ||||||||
Harcourt, 298 pages | ||||||||
|
A review by Victoria Strauss
The Graveyard Game is the least self-contained episode to
date, focusing almost entirely on these questions and the
operatives' search for answers. The story opens as Literature
Specialist Owen Lewis witnesses a time anomaly in which Mendoza,
heroine of the first and third volumes of the series, moves briefly
forward in time, from 1862 to 1996. This is something that's not
supposed to happen: one of the disadvantages of time travel is
that you can only go backward. But Mendoza is a generator of Crome
radiation, an indicator of paranormal abilities no cyborg is
supposed to possess, so there's no telling what she might be able
to do.
Shaken, Lewis (who has been secretly in love with Mendoza for
several centuries) contacts Joseph, who originally recruited
Mendoza for the Company. Joseph, it turns out, doesn't know
Mendoza's recent history -- that she deserted her last post to run
away with her mortal lover, and as punishment was relieved of duty
and sent several million years into the past, to a kind of prison
camp for disgraced immortals known as Back Way Back. But he has
his own anomalous bit of information to offer: he saw Mendoza in
1923, well after she was sent Back, accompanied by a man similar
enough to her first and long-dead love, Nicholas Harcourt, to be
his twin.
Lewis and Joseph decide they must find Mendoza -- who, if she's
managed to escape the Company, may be in need of help. Each also
has his own agenda. Lewis is fascinated by the mysterious man for
whom Mendoza defected, English spy Edward Alton Bell-Fairfax, and
becomes obsessed with the effort to piece together his history.
Joseph is looking for Budu, his own recruiter, who supposedly was
sent into happy retirement centuries earlier, but may in fact have
met a much more unpleasant fate. These quests take Lewis and
Joseph deep into the dark history of Company operations, uncovering
things about Dr. Zeus's origins and organization no immortal is
supposed to know, and placing them in deadly danger.
Until now, it's been possible to pick up the series with any of the
books, but The Graveyard Game is almost entirely dependent
for context on what's gone before, and probably won't make much
sense to those who haven't read the earlier novels. Many questions
are answered, but just as many are raised; we acquire a much
better picture of Dr. Zeus's ruthless suppression of opposition and
callous treatment of its cyborgs, but are more than ever in the
dark about who is actually in charge and what their motives are.
This lack of closure, together with the episodic nature of the
action, which carries Joseph and Lewis across several centuries,
might, in less skilled hands, have resulted in a confusing mess; but
Baker is an accomplished storyteller, and holds it all together
with strong themes, robust characterizations, and well-paced
narrative, making The Graveyard Game a satisfying and
tantalizing installment for fans of the series.
Baker continues her thoughtful exploration of the consequences of
immortality -- something other writers who deal with this subject
matter often fail to address. Dr. Zeus's cyborgs have been
engineered to love their work, to be contemptuous of mortals, and
to be loyal to the Company; but as they approach the 24th
century and the end of their service, this sense of mission and
superiority is no longer enough. What will they do when their work
is done? What was it all for, anyway? Lewis in particular
wrestles with this question. "We don't have families, we don't
have homes, we don't even have nationalities," he says to Joseph.
"Nothing remains except us, and all we have is each other." His
obsession with Mendoza and the mystery of Edward Alton Bell-Fairfax
isn't just a way to fill his increasingly burdensome spare time
(there's much less for Company operatives to do, post-20th
century); he wants to know a happy ending is possible, if only for
Mendoza -- "That love triumphed, and bravery, against impossible
odds." It's a poignant portrayal of the loneliness of an endless
life.
In this, and in its depiction of Dr. Zeus's ruthless amorality,
The Graveyard Game is the darkest Company
novel yet. Fortunately, it's not all serious. As always, Baker
has a sardonic eye for the ridiculousness of human behaviour; and
there's considerable amusement in learning how the world progresses
toward the incredibly bland, boring 24th century, where
exercise and vegetarianism are mandated by law, and sensuous
indulgences like chocolate, cream, and coffee are illegal. All in
all, though, it's clear that Baker is heading for a very dark
future -- and that it will take her a while to get there.
Reportedly, there will be four more novels. The next, The
Children of the Company, is due sometime in 2002.
Victoria Strauss is a novelist, and a lifelong reader of fantasy and science fiction. Her most recent fantasy novel The Garden of the Stone is currently available from HarperCollins EOS. For details, visit her website. |
If you find any errors, typos or anything else worth mentioning,
please send it to editor@sfsite.com.
Copyright © 1996-2014 SF Site All Rights Reserved Worldwide