City of Towers | |||||
Keith Baker | |||||
Wizards of the Coast, 384 pages | |||||
A review by Craig Shackleton
In this case I was already sold on the setting. I've been eating up Eberron products since the first online previews
were made available. I decided to give the novel a go. True to form, I ate it up. I read the novel in a single sitting
and enjoyed it entirely, even though I could feel a part of me trying to not like it.
Baker's characters are solid and believable, with real personalities and personal stories. They have barely survived a
devastating war, and the mental scars it has left are presented realistically, as is their lack of direction now that
the war is over. Early in the novel, some of the inter-character friction seems a bit stilted, but as the characters
develop, all of their interactions become more natural.
The novel lends a new grittier edge to the setting. It's refreshing to see a fantasy world in which the impoverished
underclass is truly downtrodden and living in filth and misery. Racism, class conflict and post-war tension abound,
right alongside vice and corruption. The stark contrast of the opulence of the wealthy and their blind indifference to
those (literally) beneath them serves to reinforce this picture.
The story is a compelling mystery with a hard edge. The heroes are run ragged as they try to unravel a web of intrigue
that puts them in danger at every turn. The elements of the mystery pile up at a frantic pace, and no one's motives can
be trusted. The action is well written, and I'm inclined to believe that Baker actually knows something about
sword-combat. Every once in a while I found myself thinking things like "characters in D&D don't get disarmed this
often," but I never felt that something that happened in the novel could not happen in a game.
There are lighter moments and even humor in the novel. Baker does a good job of balancing the level of humor with the
tone of the scene, and keeping it consistent with the personalities of the characters.
While I enjoyed City of Towers a great deal, I don't want to give the wrong impression; it is not deep art. It's a fun,
fast-paced adventure with interesting characters and setting, and enough grit and dark tone for me to take it
seriously. I was a little disappointed in the editing, which seems to have mostly been done with a spell-checker. There
were a few of incorrect words (like here instead of her), and sentences that had obviously been changed, with an extra
word left from the original sentence.
I was a little surprised when I reached the end of the story because there were still a good fifty pages left in the
book. This turned out to be a brief overview of the setting and Glossary. This section turned out to be the best
introductory information package for Eberron that I've yet seen, and I've made it a permanent resource at my game table.
I am also encouraging my gaming group to read the novel, because it will give them a better understanding of the
Eberron world. I certainly got this out of it myself and would highly recommend that anyone who is playing in an
Eberron game read it. Even if you aren't playing an Eberron game, I would still recommend City of Towers as a fun read.
Craig Shackleton tries not to let real life interfere with his role-playing games or his historical sword-fighting any more than it has to. |
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