Star Wars: Scoundrels | |||||||||
Timothy Zahn | |||||||||
Lucas Books, 464 pages | |||||||||
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A review by David Maddox
The Star Wars Universe has the ability to appeal to many genre fans of multiple interests and the Expanded Universe increases
the wide variety of worlds, creatures, beliefs, and characters to a staggering level. But one aspect that usually gets
forgotten is the down to earth, normal, non-Force sensitive characters. Epic Star Wars scribe Timothy Zahn
steps up to give readers Star Wars: Scoundrels, a fun, fast-paced adventure that skims the shadier realms of the SW EU
and gives Han Solo a much needed solo adventure.
Set shortly after A New Hope, Han finds himself looking for any sort of work to get Jabba off his back. He finds himself
approached by a stranger named Eanjer who is the heir to a sizable fortune. Eanjer is looking for revenge against the crime lord
Villachor, a villain responsible for his father's murder and his own disfigurement as well as ties to Prince Xizor's Black Sun
organization. He wants to hire Han and Chewbacca to break into one of the most highly fortified palaces on planet Iltar, crack
the most secure vault in the system, and liberate millions of credits.
Initially wary, Han agrees to the job and begins assembling a team of 'scoundrels' to help pull off the job. Most are new
introductions to the Expanded Universe; Zerba the slight of hand, shady magician, Dozer, the burly car thief, Bink and her
twin sister Tavia, expert computer hackers and thieves, and Rachele, the oracle of the group. Then some classic favorites get
involved as well, Winter from the Heir to the Empire series, still young and ignorant of Princess Leia's fate
after the destruction of Alderaan, explosive expert Kell Taine and, of course, Lando Clarissian, though he's still angry with
Han over several of their previous dealings.
Once the team is set, the book takes on a very Ocean's Eleven feel, with the group each using their specific techniques
and skills to attempt this elaborate break in. The villain gets a little dimension of character, being fairly high up in the
Black Sun organization and having grown incredibly paranoid of plots within plots. His chief of security, Shequoa, does his best
to watch his boss's back, while being suspected himself due to his employer's increasing paranoia.
The heist takes place over a planet-wide festival of air, water, earth, and fire, Han's team planning elaborate bait and switch
antics to get as much information as they can before attempting the actual safe break in, which turns out to be an enormous
duracrete orb that hovers around a metal sealed ballroom surrounded by deadly droids.
It's nice to see Han so prominently displayed as the scallywag fans first met Episode IV, having not achieved the
galaxy-wide recognition he normally has in later EU novels. Not since Brain Daly's Han Solo Adventures from 1979 and 1980 or
even A.C. Crispin's Han Solo Trilogy from 1997 and 1998 has Han felt this, shall we say, unencumbered by family,
weight of the Republic, or anything else that prevented he and Chewie from flying around the galaxy, looking for adventure.
However, the story deteriorates near the end as things inevitably start to go wrong, with characters second-guessing their
second guesses and the Empire themselves getting involved with a two-dimensional secret agent infiltrating the event. What
really makes the Ocean films fun is how everything seems to go awry at the end, but the heroes still manage to succeed and
then the viewer is then given the full story of the plot within the plot that was planned. Unfortunately, while you THINK
that's what Zahn is doing, the finale devolves into a standard Star Wars blaster fight.
That aside, there are enough twists and surprises and a pleasant cameo at the end that make Star Wars: Scoundrels not
just entertainment, but a satisfying adventure as well. Now that Disney officially owns the Star Wars property,
the question of whether the Expanded Universe will remain canon or not is in debate, so, before anything happens to negate
these stories, grab a copy and remember what it was like when you first met the captain of the ship that made the Kessel Run
in less than 12 parsecs.
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