Wizard of the Grove | ||||||||||||
Tanya Huff | ||||||||||||
DAW Books, 576 pages | ||||||||||||
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A review by Robert Francis
A thousand years later, a tiny kingdom began, improbably, to build an
empire. With its limited resources, it should have been quickly
defeated by its neighbours. Its rise was marked by a series of
military campaigns where everything went right for
them, and nothing went right for their opponents.
The reason was simple -- the power behind the throne was a wizard
who had not perished with the others. After a thousand years of hiding
and planning, the wizard decided that he had successfully escaped his
Doom, and could once more take an "active" role in the workings of the
world. Fortunately for the world, he was not the only one who
decided to become active. The seven goddesses, in an attempt to
end once and for all the folly begun by their brother gods, gave
themselves up to the creation of one final wizard, a wizard who
was engendered with the sole purpose of destroying the survivor
of the Wizard's Doom. And so the protagonist of the story, the
wizard Crystal, was born.
I first read this story in 1988-1989, when it was published in two
volumes -- The Child of the Grove and The Last
Wizard. These were the first books I had ever read by Tanya
Huff, and ever since then I have eagerly awaited her new
books. One of the reasons that I have consistently enjoyed Huff's
works is the thoughtfulness evident when she crafts her
plots. This is well demonstrated in Wizard of the Grove,
where only the first half of the story is about the wizard
Crystal's struggle to fulfill her purpose and destroy the survivor
of the Wizard's Doom. The second part of the tale examines the
question: "What does the ultimate weapon do when the war has
been won?" One might think that being conceived for one purpose only is a tough fate.
Heck, David Eddings has written a few bestselling series where the
protagonist spends all his time moping about that one. Huff shows
us that the tough part can come after the job is done.
The second thing that I really enjoyed about Huff's
Wizard of the Grove are the major characters, especially in
the second part of the story. They are well formed and easy to
identify with. Huff's character Death is among my most favourite
personifications of Death -- it's up there with Neil Gaiman's Death
from the Sandman comic books. Like Gaiman's Death,
Huff's Death is a being who serves primarily as a gatherer of the
souls of the dead -- nothing vengeful or evil about it, it's just what he was born to do.
Death is not indifferent to his charges or their lives, but
rather he takes his ultimate sovereignty over all that is mortal very
seriously. He grieves when too many of "his people" are sent to him at too young an age.
Death's sense of duty to the mortals he rules prompts him to become
an active participant in the life of Crystal. Although both Crystal
and her enemy are technically beyond Death's dominion, the wizard
she was created to destroy had been binding the souls of his victims
for centuries, thus keeping them from the eternal rest of Death. And
once Crystal fulfills her purpose, Death finds that it is nice to have
someone new around for whom his conversation is not limited to "Sorry, time's up".
Huff moves Crystal's story along at a good pace. Her narrative is
engaging, and does not contain much in the way of filler or fluff. If
the details she gives you don't seem immediately relevant, don't worry,
because they will be. Huff also displays a good, if sometimes subtle,
sense of humour in all her works. Overall, I liked
Wizard of the Grove very much, and if you find that you
like it also, please treat yourself to the rest of her books.
Robert Francis is by profession a geologist, and, perhaps due to some hidden need for symmetry, spends his spare time looking at the stars. He is married, has a son, and is proud that the entire family would rather read anything remotely resembling literature than watch Jerry Springer. |
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